Max Noble

Max Noble · Strategy & Innovation

The Strategy Game

by Max Noble

Five minutes a day. Real companies. Real rivals. The tools strategists actually use, from Five Forces to renewal.

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Learn to think like a strategist.

Five fields, from the Starting Four to Transform. Real companies from Max Noble, newest first. Pick one, or let the dice decide.

Your league, your cohort and battles below ↓

The league

Twenty players a week. The top five move up. The bottom five move down. The week ends on Sunday.

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Your cohort

Start a cohort league, share the link, and see who in the room thinks most like a strategist. Made for the seminar.

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The rankings

Every Max Noble player. XP from lessons, battles and every game counts.

    The companies

    Every case question is built on a real company from Max Noble. Read the case, listen to the episode, then play the company.

    The guidebook

    Every skill’s key idea on one page, in the order of the path. Read it before the seminar, or before the exam.

    The Starting Four

    PESTEL

    Step one: look outside. Six lenses: Political, Economic, Social, Technological, Environmental, Legal. One or two sentences per lens, only what could change this company's strategy. A lens with nothing material gets one line and you move on. Half a page, not an essay. In the book: chapter 4 and Confrontrix.

    Five Forces

    Step two: how good is the game? New entrants, suppliers, buyers, substitutes and rivalry. Score each force High, Medium or Low with one sentence of evidence. Then one line of verdict: is this a structurally attractive industry, or not, and why. In the book: chapter 6 and iSense.

    VRINO

    Step three: look inside. Is it Valuable, Rare, Inimitable, Non-substitutable, and is the company Organized to use it? Pick the two or three strongest resources, not every asset. Pass all five and you have a sustainable advantage. Fail the last one and the advantage sits on the shelf. In the book: chapter 8 and iSense.

    SWOT & the Brief

    Step four: so what? Opportunities and Threats come from PESTEL and Five Forces. Strengths and Weaknesses come from VRINO. Cross them with TOWS to get options. Then write the Brief, recommendation first: Executive Summary, Analysis, Evaluation, one to five moves, a final page. Five minutes. In the book: iSense, and the Max Noble Strategy Stack.

    Confront

    What strategy is

    Strategy is a set of choices that work together to win and keep winning. It is not operational effectiveness, which rivals copy. It is not a plan, which only spends what you control. It answers where we compete, how we differ, how we get there, and how we create value, for whom. In the book: chapter 1.

    Purpose & direction

    Mission says what business we are in. Vision says what we aspire to. Values say how we behave. Purpose says why we exist and who would miss us. Strategic objectives turn all four into SMART targets you can measure. In the book: chapter 2.

    Stakeholders & governance

    Stakeholders can stop your strategy. Map them by power and interest, and manage the top right closely. Governance is the system that keeps the executives working for the owners and the other stakeholders: boards, pay, owners, and the threat of a takeover. In the book: chapter 3.

    Rivals & new tech

    Not every competitor is a rival. Rivals share your markets and have similar resources. Watch the macro forces with PESTEL, the blurring industry lines, and the new technology. The S-curve shows how a technology matures. The hype cycle shows how expectations swing. In the book: chapters 4 and 5.

    Sense

    Industries & markets

    Draw the boundary first: industry, product market or segment. Then read the structure, from monopoly to perfect competition, the life-cycle stage, the five forces, and the profit pools. Market share is not the same as where the profit sits. In the book: chapter 6.

    Strategic groups & rivals

    Inside an industry, firms cluster into strategic groups that compete in similar ways. Rivalry is fiercest inside a group. Mobility barriers keep firms in their group. To read one rival, use the Four Corners: drivers, assumptions, strategy and capabilities. In the book: chapters 4 and 6.

    Customers & Blue Ocean

    Customers pay the bills, so know who they are, what they want, when they buy and how they choose. Pick one value discipline: product leadership, operational excellence or customer intimacy. Or redraw the map with a Blue Ocean: eliminate, reduce, raise, create. In the book: chapter 7.

    Resources & capabilities

    Resources are what you have. Routines are how you repeat things. Capabilities are what you can do with what you have. Core competencies are what you do better than anyone, across many markets. Dynamic capabilities change all of the above when the world moves. In the book: chapter 8.

    Choose

    Competitive strategy

    Porter's choice: cost leadership, differentiation, or focus on a niche with either. The middle is dangerous unless you can be better for the same cost, or the same for less. Position by variety, by needs, or by access. In the book: chapter 10.

    Platforms & ecosystems

    Pipelines make and sell. Platforms connect two or more groups and let them trade. Network effects drive the growth: more users on one side attract more on the other. Solve the chicken-and-egg problem by subsidising the right side. In the book: chapters 9 and 10.

    Corporate scope

    Corporate strategy decides where to compete: which industries, which steps of the value chain, which countries. Diversify only if the industry is attractive, the entry cost is fair, and the business is better off with you. The parent must add more than it costs. In the book: chapters 11 and 12.

    Alliances

    Make, buy or ally? Alliances sit between a contract and an acquisition: equity joint ventures, contracts, licences, franchises, associations. Pick partners that bring what you lack, fit how you work, and stay committed. Most failures come after the signing. In the book: chapter 13.

    Transform

    M&A & restructuring

    Reconfiguration adds or removes businesses: acquisitions and divestitures. Restructuring changes how the firm is organised or financed. Buy for capabilities, not for size. And know your exits: sell-off, spin-off, split-off, carve-out, liquidation. In the book: chapter 14.

    Innovation & venturing

    Innovation is creating and commercialising something new: incremental or radical. Inside the firm, by induced or autonomous behaviour. Outside it, through alliances, acquisitions, corporate venture capital, accelerators and the crowd. In the book: chapter 15.

    Business models

    A business model is how a firm creates value and captures some of it. Replication scales the model you have. Generation builds a new one. When disruption makes the old model obsolete, the early warning signs show in position, skills and talent. In the book: chapter 16.

    Strategic renewal

    Firms stick to the path that made them. Renewal breaks that path in time. Balance exploitation, which pays today, with exploration, which pays tomorrow. Too much of either is fatal. Ambidexterity is doing both. In the book: chapter 17.

    How to play

    Lessons: Five questions at a time. Mistakes come back at the end, so they stick. Answer right and it gets harder, and pays more XP. Answer wrong and the next one is easier. The path: The Starting Four first, PESTEL, Five Forces, VRINO and SWOT, the routine you use on every case. Then Confront, Sense, Choose and Transform. Levels: Two right answers in a skill give level 1, sixty per cent give level 2, all of them give the gold star. Test out: Know a skill already? Five hard questions, four right, and you skip to level 2. Your mistakes: Missed questions wait in their own lesson, with a practice bonus once a day. Titles: From Associate to Chief Strategy Officer. Streak: 30 XP a day keeps the fire alive. Battles: Challenge a real player or one of the house sparring partners, bet XP, and take the pot. Envelopes: Sometimes a right answer hides an envelope. You never know when.

    Company facts come from the companies’ own reports and the sources Max Noble cites in each story. The game is for learning, not investment advice.